As you can probably have already implied from its name, GameMaker Studio 2 it’s a design software that allows you to create your own games. Developed by YoYo Games, it has been around for a while now, in fact, the version that we will be discussing (1.4) was released in 2014. We should mention that Game Maker Studio 2 crack was released recently and the upgrade is available for users of the 2 version, so keep that in mind if you are considering making this your game design tool.
This is a very versatile platform that can be used for desktop operating systems as well as Android, iOS and some gaming consoles like PS4 and Xbox One. It can be a very good starting point for game enthusiasts that would like to make the transition to developers. It has a very user-friendly user interface and some ready-to-use elements that will make it easy for you to start your first project even if you know nothing about programming. You just have to drag and drop the elements that you would like to add to your game and that’s it, no coding.
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It is classified as a Win32 EXE (Windows Executable) file, created for Game Maker Studio 2 2.2.4 by YoYo Games. The first version of default.exe for Game Maker Studio 2 2.2.4 was seen on in Windows 10. This is not only most recent release from YoYo Games, but it's.
Another interesting feature that was introduced with version 1.4 and is available for later versions is the Marketplace. Here you can buy or sell asset packages that contain resources you can use to enhance your game. Create your own packages and upload them to the Marketplace to get into the business. You can also give them away for free if you’d like (or if you’re collaborating with others as part of a team).
Key Features
- Ready to use elements that you can incorporate into your project just by dragging and dropping.
- It has its own GameMaker language. Develop your own extensions and share them with the world.
- Although is made for 2D, it has some 3D elements.
- A user-friendly interface with a search option
Advanced Features
- GameMaker Marketplace: It was introduced in the 2.0 version and allows you to sell or buy asset packages for your game.
- Audio Groups: You can group your audio resources and only load them into memory when you need them.
- Soft-body particle simulation: This allows you to group the particles in such a way that they move together simulating a soft body or a liquid.
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Pricing
Since they have already released the latest version of the game, Game Maker 2, you are going to find only the download options for this one on YoYo Games’ site. There are seven different licenses you can get, and prices range from free (that’s just the trial version) to USD 1,500 for the ultimate version. Here’s the complete price list as published by the official site:
Version | Platform | License type | Price (USD) |
Trial | Windows | Permanent | Free |
Desktop | Windows, Mac and Ubuntu | Permanent | $ 99.99 |
Web | HTML5 | Permanent | $ 149.99 |
UWP | Windows UWP | Permanent | $ 399.99 |
Mobile | Android and iOS | Permanent | $ 399.99 |
PS4 | PS4 | 12 Months | $ 799.99 |
Xbox One | Xbox One | 12 Months | $ 799.99 |
Ultimate | Works in all supported platforms | 12 Months | $ 1,500.00 |
They all have access to the same features, including the marketplace and the 1.4 version. Also, they all include support.
System Requirements
If you will be using the desktop version, you should have 8 GB of RAM and at least 3GB of available space in your hard disk. About this, they recommend the use of solid state disks. It can be installed on Windows versions above XP, they recommended a dual-core 64 bits CPU and a DX11 graphics card. If you’re a Mac user, you should have OS X El Capitan or better installed.
When it comes to Linux, they only offer support for Ubuntu, but you could also install it in other distros if don’t mind the support.
Pros
- It’s quite easy to learn and very advisable for beginners, especially those who don’t have programming experience.
- I have a number of ready to use modules.
- It can be used in a variety of platforms.
- The fact that the drag and drop blocks have their code equivalent, can make this a learning tool if you want to get started with programming languages.
Cons
Aug 04, 2018 If it is RPG Maker MV, then have the game developer make a deployment to MacOS and use that app to play it on Mac. Any other, older RPG-Maker: install a windows emulator (bootcamp for example or a virtual machine). Some game developers offer their games included with a windows-wrapper, but those are usually only commercial games as that is a lot more work and problematic in its. How to play rpg maker games on mac. RPG Maker for Mac. Games › Roleplay. RPG Maker by Enterbrain is an application that will help you create 2D role-playing games (RPG). Sadly, you won't be able to find RPG Maker for Mac on the Internet. However, there are other tools that you can use in order to create your games.
- Some users complain about it being unstable.
- There have been some reports of projects getting corrupted and some say that the product crashes a lot.
- It could seem limited once you have gotten the hang of it and want to make more polished versions of your games.
- Some features, like diagonal movement, are not readily available and require some coding.
- It’s not free. You have to pay for a license, the prices change depending on the OS.
Verdict
When comparing GameMaker Studio to other engines, like Unity, for example, some users would prefer it because it’s fairly easy to learn and a good starting point if you don’t have any programming knowledge. It comes the time though, once you have created a few projects and are ready to move on to more advanced stuff when you will find it a little limited. The main difference might come from the fact that other platforms use an actual programming language, which gives you the opportunity to develop more complicated and refined objects or features for your game.
That being said, if you’re willing to give this tool a try you will find that it has some very nice features. As we mentioned before, you could even use this as a learning tool, since the predesigned elements have a code equivalent that you can review and use as a stepping stone for more advanced coding. Once you’re familiar with this software’s programming language, you will find yourself developing your own extensions for your games.
Check out the Marketplace and get assets packages or sell your own. There is a large community of users that can also help you if you get stuck with your project, although that might not be necessary because you will have access to tech support offered by YoYo Games.
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Haven’t made up your mind yet? Take advantage of the free version. Try it out and decide if it’s the right tool for you before committing to one of the paid versions. We’re sure you’re going to like it.
Installing GameMaker: Studio for personal use.
If your version of GameMaker: Studio has not been bought through Steam, you will need to run the program GMStudio-Installer.exe and follow the on-screen instructions to install. You are given the option to install the program anywhere you like but it is recommended that you follow the default suggestions given. Once installation is completed, in the Start menu you will find a new program group where you can start GameMaker: Studio.
NOTE: If you have bought GameMaker: Studio through Steam, the program should install automatically, giving you the option to create a start menu icon and a desktop icon. Either of these can then be used to run the program on your computer, or you can run it through the Steam Client window library page too.
Basic Requirements
Any computer that is less than five years old should be able to run GameMaker: Studio without any problems, but here are the minimum specs for your PC to use the program, and then the necessary specs for each of the additional modules that you may have.
IMPORTANT: The required SDK and OS given for each platform may be different at the time of use due to changes made between updates to GameMaker. You can always find the latest requirements from the YoYo Games helpdesk here.
Windows
GameMaker: Studio requires a reasonably modern PC running Windows XP, Vista, 7, or later. A DirectX 9 (or later) compatible graphics card with at least 32MB of memory is required for most created games. It requires a screen resolution of at least 1024x768 and 65536 (16-bit) colours (but preferably 32-bit true colour). Also a DirectX 9 compatible sound card, or integrated sound chip, is required. It is always recommended that you make sure you have the most recent drivers installed for your system.
GameMaker: Studio requires DirectX version 9.0 or later to be installed on your computer. (You can download this version of DirectX from the Microsoft website at: http://www.microsoft.com.) When designing and testing games, the memory requirements can be pretty high (at least 128 MB and preferably more, but this depends on the operating system). When just running games, the memory requirements are less severe and depend a lot on the type of game as well as the resources being used.
NOTE: Although most modern PCs ship with DirectX 10 and higher, this does not mean that DirectX 9 is present on your machine, and you should still install it from the link given above!
Please note that Steam users also have an additional target for compiling games which is the Steam Workshop. While creating and testing your game, this target module will work exactly the same as the standard Windows module, however when creating your final executable you will be shown additional options to submit the game directly to Steam. More information can be found here.
Additional Modules
The above modules are included as standard for all versions of GameMaker: Studio but the following modules are available only to those who have upgraded to the Professional version (more information on the different versions of GameMaker: Studio can be found here).
Mac OS X
To use the Mac OS X target module, you will need to have a Mac computer with an Intel chipset and running Mavericks (OSX 10.9) OS or above. You will also need to download and install Xcode for your version of the OS (minimum Xcode version 6). It's generally recommended that you use the latest OS X and the latest Xcode (you can find the version your Mac has by clicking on the 'Apple' logo in the top left and selecting the 'About this Mac' option from the drop down menu).
Further information on setting up the Mac OS X module can be found on the YoYo Games Helpdesk.
Ubuntu (Linux)
The Linux module is designed to be compatible with the Ubuntu operating system, and although it should work with other Linux systems, it is only guaranteed to work with the latest versions of this popular Linux OS.
Further information on setting up the Ubuntu module can be found on the YoYo Games Helpdesk.
iOS
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The GameMaker: Studio iOS module requires that you have a Mac computer (or at least access to one) and that it meets the minimum requirements for the MacOSX target module (see above) and you must be a registered Apple developer and have all certificates and licenses up to date. For more information on becoming a registered Apple Developer and how to get the necessary certificates, please visit the Apple Developer site here.Nearly all iOS devices are compatible with GameMaker: Studio including:
- iPhone 4, 4S, 5, 5C, 5S, 6, and 6plus
- iPad 1 and above
- iPod Touch 3rd Gen and above
It also doesn't matter if you are testing on an iPhone or an iPad as all iOS project builds created by GameMaker: Studio are, as standard, universal apps. This means that they will run on both iPhone and iPad devices without problems.
Further information on setting up the iOS module can be found on the YoYo Games Helpdesk.
Android and Amazon Fire
Before actually starting to work with GameMaker: Studio and Android or Amazon Fire, it is worth noting that the devices that will play your game vary immensely in capability. The GameMaker: Studio runner will only work with Android 2.3(Gingerbread) and above (API Level 9 and above in the Android SDK), which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. It is also recommended that your device have a dedicated GPU with OpenGL version 1.1 or above. Devices without a GPU will still run your GameMaker: Studio projects, but expect them to have a severe drop in performance. The Amazon Fire target supports all Fire TV devices, the Fire Stick, and all Fire Tablets.
You will also need to download the Android SDK as GameMaker: Studio requires some of the components of the different Android versions and the Platform Tools it installs. You can get a copy of the SDK here. if you are also using the YoYo Compiler (YYC) then you will also need to install a copy of the Android NDK which can be found here.
Further information on setting up the Android module can be found on the YoYo Games Helpdesk.
HTML5
The HTML5 export module requires only an HTML5 compliant browser. Note that although most modern browsers are capable of running HTML5 games, not all of them support the WebGL standard currently, so we recommend Chrome for testing as that shows all the features supported by the module.
Further information on setting up the HTML5 module can be found on the YoYo Games Helpdesk.
The YoYo Compiler (YYC)
The YYC takes the normal GameMaker: Studio output and then compiles that into native code for the target platform, 'stripping out' unneeded functions and performing a host of other optimisation techniques to create a smaller and performance enhanced executable. This can increase your games performance by at least two or three times, especially on logic-heavy games, and gives an incredible overall boost to performance, ideal for those larger or CPU intensive games.Game Maker Studio 2 Mac Executable Download
The YYC is really a number of separate modules, one for each available target, and will be made available to you when you get any supported target module. So if you have, for example, the iOS and Android modules, then you will see two new modules added to your target list apart from the standard ones - iOS (YYC) and Android (YYC). Should you get other modules at a later date, the YYC will update too and show an extra (YYC) module for that target platform.NOTE: The YYC is not available for the HTML5 target, nor any of those that are JavaScript (JS) based.
The requisites for the YYC target module will depend on the original target modules that you have and wish to use it with, as they will need to be set up correctly before the YYC will work correctly. You can find further information about this from the YoYo Games Knowledge Base as well as on the individual target module Global Game Settings pages detailed in this manual.
For further information, advice and troubleshooting please consult the YoYo Games Knowledge Base where you will find detailed information of how to setup all platforms for use with GameMaker: Studio.